Nisha Pathak

What did I do at Uber?

During my summer internship and as one of Uber's first Innovation Lab designers, my main project included designing a new administrative system for our new driver onboarding platform.

I was tasked with designing a dashboard which would quickly and seamlessly onboard new Uber drivers in person, live with an Uber representative at a kiosk.

Previously, onboarding drivers was possible only through the app and isolated large demographics of potential drivers who weren’t comfortable submitting their private data online.

Our kiosk allowed new drivers to ask questions directly to a person, to finish and submit their required paperwork, and to manage any other problems they had through a person-to-person interaction. This gave the new drivers a sense of confidence and security in their new pursuit.

tldr:

One of the biggest challenges I faced throughout the design process was selecting the proper datasets to visualize and display. In order to make an impactful product, I needed to surface the most important information that was previously tracked in Excel spreadsheets or that had never been documented before. Choosing the proper data visualizations was a critical component for this dashboard as I wanted to design a system where users could easily glean the insights they needed.

The version you see below is the product of several iterations and I’m proud to say that the kiosk has been developed and launched in several Bay Area malls and in the Toronto International Airport.

Our ambition for the future: requesting a ride, wherever you are, without your phone. (photo via: https://eng.uber.com/uber-kiosk/)

Our ambition for the future: requesting a ride, wherever you are, without your phone. (photo via: https://eng.uber.com/uber-kiosk/)

 

Process

This dashboard was designed for internal users to manage and track analytics related to new driver onboarding initiatives. I was designing a new product that had never existed before and in order to create something useful, I had to understand the user’s needs and problems first. 

My iterative processes included:

  1. Conducting user research and ethnographic studies on our end user

  2. Holding weekly meetings with each stakeholder to ensure needs were being met

  3. Running an iterative and human-centered design process to ensure we were solving the right problem

  4. Creating a product roadmap to share with the team

After synthesizing this information, I began sketching and creating basic wireframes.

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Once the constraints were outlined and the functionalities finalized, I moved over to Sketch where I began to bring these ideas to life in higher fidelity prototypes. Throughout this process, I maintained constant communication with the product and engineering teams to keep everyone up-to-date on the status of the project and to troubleshoot any issues. I also used this time to improve the overall UX and UI by eliminating extra clicks, creating a more concise site navigation, and by reducing the overall amount of content on each page. I then moved on to bring in Uber’s sleek, modern, and lightweight brand into the product.

 
The Uber Kiosk which launched in 2017 (photo via: https://eng.uber.com/uber-kiosk/)

The Uber Kiosk which launched in 2017 (photo via: https://eng.uber.com/uber-kiosk/)

Aspirations for the next iteration of the Kiosk (photo via: https://eng.uber.com/uber-kiosk/)

Aspirations for the next iteration of the Kiosk (photo via: https://eng.uber.com/uber-kiosk/)

Results

  • All kiosk related data was now organized & centralized in one location

  • Crossed 1000 interactions across 13 malls in ~3 months

  • Kiosk launched to 20 additional sites by end of 2017

  • The kiosk was presented to Uber’s CTO

  • Customer satisfaction rose from 81% to 90%

  • Net Promoter Score went from 61 to 93

  • Expert helpfulness rose from 4.48 to 4.58

The biggest test for a product is to test its resiliency when it hits reality.

Challenges

As we all know, the design process is never straight-forward nor does it come without its challenges. For this particular design, there were no data-related problems like data latency or data pipelines failures. Instead, the challenges stemmed from existing datasets which lived in Excel spreadsheets and from collaborating across several teams to ensure that value could be derived from this product for each team. Because the datasets either weren't being tracked or were updated slowly over time in static documents, I had to find and ensure that the most valuable information was surfaced in this dashboard. What's more, because the teams involved in this project were spread across the country, we had to overcome collaboration barriers like the transfer of information to correct parties. What resolved most of these issues was stepping back and properly diagnosing the challenges.

At the start of the project, I noticed that metric data was being collected and that it was being organized methodically and efficiently. This was a great thing. However, once this was done, the data wasn't being shared with relevant teams or stakeholders. This was a not so great thing. Once I discovered this, I set up several meetings with the involved groups to discuss everyone’s goals and expectations for the dashboard. These meetings surfaced knowledge gaps that were easily bridged with a meeting or two. After ensuring that each team was on the same page with regards to features, expectations, and design, we were able to align our goals and priorities. At this point, I was able to confidently synthesize the information so that I could begin further iterations on my dashboard designs. With a better understanding of the users' needs, the stakeholders' goals, and the future of this project, I was able to design an architecture that was durable and scalable and also accomplished the highest priority goals and expectations.

 

Impactful Projects

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PANICAM

Designed for the realities of life in an urban setting, PaniCam is a wearable device hidden on the back of one's collar which helps the wearer safely journey home at night. Using a modular design that can be fitted to any jacket-like item of clothing, PaniCam contains a camera, a Piezo speaker and an alarm light system (neo-pixel light strips), helping the wearer feel secure by capturing video footage of a potential assailant, while emitting light and sound in order to scare the assailant away. PaniCam is contained within the collar of the wearer's jacket, and is activated as soon as the wearer feels like she or he is in a potentially dangerous situation. To activate this system, the user just needs to lift their collar, a subtle motion, which activates the camera and records the potential assailant and environment behind the wearer. Should the assailant make a move, the wearer can activate an audible and visual alarm via a small capacitive touch button located on the front tip of their collar. Discrete and subtle, PaniCam is a new, wearable solution to combat the dangerous realties of walking alone at night.

Learn how to make your own PaniCam and watch the product in action here!

Berkeley faculty nominated PaniCam to appear Made at Berkeley’s 2019 edition.

LINKCUP

The red Solo cup is a hallmark of American parties and our team wanted to find a way to use this symbolic item as way to communicate with friends at a party in a non-verbal way.

Many times, we have felt trapped in uncomfortable situations at parties, wishing our friends would save us. Other times, we have met incredible people or have had great conversations and again, wished our friends would join us.

For these situations, we designed the LinkCup, a pair of Bluetooth enabled cups, which communicate visual and vibratory signals to each other. All the user needs to do is long press the button on their cup to trigger a silent, vibrating motor in their friend’s cup signaling they need help. Alternatively, to invite a friend to join a conversation, a short press on the LinkCup will illuminate LEDs on their friend’s cup, signaling an invitation.

Part of the reason we’ve built this was to enable people to comfortably exit an uncomfortable situation while using an existing party object. Rather than pull out their phones to text their friends in these situations, party goers can now use the LinkCup to communicate to their network of friends at the party with the touch of a button.

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HARRY POTTER AND THE CHAMBER OF MUSIC

Sam Meyer and I developed, designed, and built an interactive orchestra pit titled, "Harry Potter and the Chamber of Music". The “Chamber” is constructed as a floor mat shaped like an orchestra pit and is divided into five sections: strings, brass, bass, percussion, and woodwinds. Each section is a pressure-sensitive switch and the total size of the mat is 8’ x 6’. Standing in any one area would play that section's part of the Harry Potter theme song, "Harry's Wondrous World". If enough people stand on the mat, the entire orchestra would play the theme song in unison. 

The orchestra pit in action can be found here and further details regarding the the engineering can be found here.